Level Designer - Paris, France - ZeDrimeTim
Description
Permanent contractParis (75)
Position Duties
We are looking for an experienced Level Designer to own and deliver high quality levels, from the initial concept to the final level in the game engine.
What you'll be doing:
- Own the creation of levels in Unreal Engine, from paper maps, early block out to final quality and debugging
- Integrate gameplay ingredients and systems in the levels, ensuring the player experience is engaging and balanced
- Create and update Blueprints of level mechanics when needed
- Work with artists to ensure that the level will deliver on the artistic vision of the title
- Contribute through feedback and ideas to define a unique experience.
- Ensure the proper technical functioning of levels to meet performance and quality objectives
- Define and share level design best practices with other designers
What we're looking for:
- 3+ years' experience working in video games in a similar role
- High affinity for platform puzzle adventure games like Limbo, Inside, Little Nightmares or Unravel
- Ability to share and receive feedback, and to contribute to a creative environment
- Good attention to detail and the ability to selfcritique
- Be solution oriented and have good problemsolving skills
- Full time position (CDI)
- Hybrid work possible
- Other benefits like meal vouchers, health insurance, etc.
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