
mohamed dhia werteteni
Technologie / Internet
À propos de mohamed dhia werteteni:
GameProgrammer with 4+years of professional experience developing interactive 3D applications, games, and VR experiences using Unity3D and C#. Strong background in scene optimization, performance and memory tuning, and troubleshooting technical issues across desktop, mobile, and VR platforms. Experienced in transforming design ideas into functional applications, collaborating with multidisciplinary teams, and delivering stable, high-quality interactive products.
Expérience
Here’s a clean, professional English summary of your professional experience, suitable for job applications or forms:
I am a Game Programmer and Interactive 3D Developer with over four years of professional experience building games, VR experiences, and interactive applications using Unity3D (C#) and Unreal Engine (C++). My work spans desktop, mobile, web, and VR platforms, with a strong focus on performance optimization, scene management, and stable gameplay systems.
I have worked on a wide range of projects, from multiplayer games in Unreal Engine 5 to educational and VR applications for children, collaborating with designers, artists, educators, and remote international teams. I have led engineering efforts as a freelance Lead Engineer, implementing scalable gameplay systems, multiplayer architecture, and sprint-based delivery pipelines.
My experience includes developing AI-integrated learning games, VR escape rooms for cybersecurity awareness, and pronunciation-analysis systems for children with learning difficulties. I am comfortable translating design concepts into functional gameplay, debugging complex technical issues, and optimizing applications for low-end hardware.
Overall, I bring a mix of technical depth, problem-solving skills, and strong collaboration, with a clear passion for building polished, meaningful interactive experiences
Éducation
I hold a Master of Engineering in Software Development, with a strong focus on computer science, game development, 3D systems, and software engineering. My academic background provided me with solid foundations in programming, algorithms, and system design, combined with hands-on projects in game development and interactive applications.
During my studies, I specialized in game programming and real-time 3D development, working extensively with Unity3D and Unreal Engine, and applying best practices in software architecture, optimization, and debugging. I graduated with Highest Honors, reflecting both my technical proficiency and strong commitment to quality and continuous learning.
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