3D Character Artist - Cergy, France - Virtuos France

Virtuos France
Virtuos France
Entreprise vérifiée
Cergy, France

il y a 3 semaines

Sophie Dupont

Posté par:

Sophie Dupont

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Description
Fixed term contract

Cergy (95)

Position Duties


Virtuos Games is seeking for a talented 3D Character Artist to join our team who will work with wide variety of video games ranging from indie to AAA, creating realistic character assets including humanoids, creatures and equipment as well as managing and maintaining our character art outsource efforts as needed.


Responsibilities:

  • Work closely with Art Director and Concept Artists to produce high quality AAA level characters and/or creatures and props for them.
  • Create clean game topology, UVs, bakes and textures.
  • Create hair, fur related additions.
  • Skinning and implementing game assets, including unique enginematerial setup.
  • Collaborate with other Artists to find the best solutions to all major technical and/or creative challenges facing the art team.
  • Help contribute directly to conceptual ideas behind highquality character creature art.
  • Adapt to different type of projects in terms of their technical needs as well as artistic styles.

Summary of requirements:

  • At least 2+ years of experience working in the video game and/or film commercial industries.
  • Strong knowledge of human anatomy, proportion, silhouette, clothing and its wrinkle behavior, topology and how it relates to rendering and deformation.
  • Strong knowledge of 3D software like 3DS Max or Maya, Zbrush, Marvelous Designer etc.
  • Understanding of a broad mix of characterrelated disciplines such as modeling, texturing, shading, rigging, skinning, animation, facial animation, and blend shapes.
  • Have good communication, coordination, and expression skills, and have the awareness and ability to facilitate and solve problems.
  • Ability to create hair using classic planes + alpha or other methods.
  • Ability to prepare assets for physical simulations such as cloth, hair.
  • Ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Work effectively with every department of the development process : designers, programmers, tech art, animation, etc.
  • Knowledge of rendering budgets and other technical issues related to performance in realtime engines.
  • Experience with PBR workflows using texturing software such as Substance Designer / Painter.

Bonus:

  • Traditional art skills like drawing, painting or sculpting.
  • Experience using more advanced ingame techniques for hair and fur creation (Nvidia Hairworks, UE groom editor, etc).
  • Rigging skills.
  • Basic knowledge of character animation.
  • Mockup animation cleanup, preparation and integration.

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