3D Game Lighting Artist - Cergy, France - Virtuos France
Description
Permanent contractCergy (95)
Position Duties
Responsibilities:
- Create and maintain all elements of lighting including, dynamic, static, cinematic, and character setups.
- Work with Art Leads to create compelling and dramatic lighting scenarios for gameplay and cinematics.
- Work collaboratively with other departments, especially DEV, VFX and TA teams.
- Anticipate, identify, and report any potential production problems and communicate those to the Lead.
- Maintain a balance between visual quality, performance and budgeting requirements.
- Match the established visual style for the game with lighting execution.
- Develop, improve and implement new techniques into the lighting pipeline.
- Stay current with industry lighting techniques.
- Work in and maintain an efficient organization structure for all lighting assets.
- Analyze, identify and report lighting cost bottleneck.
Summary of requirements:
- 2+ years of experience as a lighter in the games industry or related positions and fields.
- Exceptional eye for color, value and composition expressed through lighting.
- A strong knowledge of color theory, postprocess effects and reflections. (strong sense of light and shadow).
- Knowledge of optimization techniques for real time "lighting features
- Understanding of PBR rendering and the interaction between materials and lighting.
- Understanding GPU profiler and rendering passes
- Ability to follow concept / reference and the ability to work within a wide range of styles with mínimal direction.
- Understanding of realworld lighting units, values and exposure, and how they affect an image.
- Selfmotivated and able to work and solve problems with mínimal assistance.
- Excellent communication and organization skills.
- Excellent written and spoken English skills.
- A strong personal portfolio showcasing lighting techniques.
Bonus Skills:
- General knowledge of other skills (modeling, texturing, vfx, etc).
- General knowledge on Profiling skills (RenderDoc).
- Interested in the study and expression of light through photography or painting is a plus.
- Experience using an industry standard renderer like Arnold, Renderman, V ray, Octane, etc.
- Training in traditional art mediums (painting, sculpting, etc.)
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