- Implement various features within the game engine according to the guidelines specified by the technical director and under the supervision of the lead programmer;
- If needed, develop functionalities in graphics parts, game systems or tools;
- Get involved in the technical architecture defined for the game engine;
- Provide with his in-depth expertise in system programming and share it with the whole team;
- Collaborate with other team members and other development, art or production teams, whatever local or remote;
- Make propositions to improve existing functionalities, for the sake of the final quality of the game;
- Deliver a clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability;
- Integrate in game when necessary any delivered asset (characters, environments, props, animations, cut-scenes, UIs, sounds, special effects, etc.);
- Investigate and solve bugs identified in the source code (even written by other developers);
- Profile performance or memory troubles and solve them by bringing appropriate optimizations;
- Make sure the provided work result fit the expected quality;
- Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly;
- When necessary, write a technical document explaining the developed or studied system. Qualifications Must have qualifications
- Minimum of 5 years in engine programming in video game industry or any other domain related to real time application;
- Familiar with low-level system programming;
- Familiar with modern game engine architectures;
- Familiar with usual third-party middleware (PhysX, Simplygon, Wwise, Bink, etc.);
- Mastery in C++ and object-oriented programming;
- Excellent understanding of the code impact on performance and memory utilization;
- Autonomous and proactive attitude;
- Strong interpersonal and communication skills, French and English both written and spoken. Nice to have qualification
- Comfortable in optimization field;
- An in-depth experience in development with Unreal Engine 4;
- Credited in one released game at least. #LI-DNI Position Name Senior Engine Programmer
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Senior Engine Programmer France, Lyon, France, Montpellier, France, Paris Software Engineering, GAME - Virtuos
Description
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator and aim atexcellence.
At Virtuos, we harness the latest technologies to make videogames better and more immersive than ever before. That is why we prideourselves in constantly pushing the boundaries of possibility since ourfounding in 2004.
Virtuosi are a team of experts – people who have cometogether to share their mutual passion for producing high-quality games. Peoplewho share the same enthusiasm in exploring new ideas and the constant drive toexcel in their field. People who believe in earning success through dedication.
As a group, Virtuos has become a recognized leader in itsfield, has been growing faster than its peers have in recent years, and ispursuing an aggressive global expansion strategy. To this end, we are seekingan experienced Senior Engine Programmer who can join our team and help pave the waytowards our new goals.
Responsibilities