- Establish strategy and staffing plan of technical animators for the project where they are required;
- Analyze animators needs in order to streamline their tool chain from production step until runtime;
- Conduct the technical animation strategy in accordance with the Technical Director, Animation Director and Producer of each project;
- Manage the technical animators through the various projects where they are assigned to;
- Define, for the most complex problems in technical animation, the most suitable solutions to apply;
- Evaluate the risks and their implications in production and propose appropriate mitigation plans;
- Advise daily the technical animator team on the best choice to proceed in order to reach the projects targets and to maximize the production safety;
- Make sure the working processes are applied in a compliant way;
- When needed, be part of the development, especially to implement the most critical features;
- Collaborate with other team members and other development, art or production teams, whatever local or remote;
- Make propositions to improve existing functionalities, for the sake of the final quality of the game;
- Make sure the provided work result fit the expected quality and is delivered on time;
- When necessary, write a technical document explaining the developed or studied system.
- Make sure the technical animator team deliver a clean, clearly commented and structured script, in respect of the suitable conditions of performance and reliability;
- Report to the Studio Technical Director and provide with necessary information about technical animation on the assigned projects. Qualifications Must have qualifications
- Minimum of 7 years in technical animation production or equivalent, with a significant part in video game industry or any other domain related to real time application;
- Clear understanding of the programming languages, especially C++ and OOP logic;
- Familiar with modern game engine architectures;
- Familiar with Unreal Engine and the technical animation features within;
- Good understanding of the code impact on performance and memory utilization;
- Autonomous, efficient and proactive attitude;
- Strong interpersonal and communication skills, French and English both written and spoken.
- Nice to have qualifications
- Familiar with Unreal Engine 5 and Control Rig;
- Comfortable in optimization field;
- C++ programmer background;
- Software Engineering skills;
- Credited in one released game at least. Position Permanent contract located at Cergy, France. Partial work from home possible. What we offer
- Open and collaborative employee culture;
- Team buildings and company activities;
- Healthcare plan;
- Work from home possible;
- Oversee work opportunities;
- Located in a green campus near RER;
- Meal allowance;
- Videogames and board-games library;* Complimentary drinks;
- And more... Position Name Lead Animation Developer
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Lead Animation Developer France, Paris Software Engineering, GAME - Virtuos
Description
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator and aim atexcellence.
At Virtuos, we harness the latest technologies to make videogames better and more immersive than ever before. That is why we prideourselves in constantly pushing the boundaries of possibility since ourfounding in 2004.
Virtuosi are a team of experts – people who have cometogether to share their mutual passion for producing high-quality games. Peoplewho share the same enthusiasm in exploring new ideas and the constant drive toexcel in their field. People who believe in earning success through dedication.
As a group, Virtuos has become a recognized leader in itsfield, has been growing faster than its peers have in recent years, and ispursuing an aggressive global expansion strategy. To this end, we are seekingan experienced Lead Animation Developer who can join our team and help pave the waytowards our new goals.
Responsibilities Responsibilities